1

Select your object

2

Set your Trigger

Choose what you want the trigger to be. For instance, it could be that when the player interacts with the object, the text appears. To do that, drag the “Interaction” trigger block into the Behavior Editor. You can select whatever other trigger you want.

3

Add Text

In the “Effect” section, drag the “Text on Object” block and place it below your trigger. Toggle the node and change the text as you wish. You can also change the position of the text and the duration of the text.

4

Playtest!

After setting up the movements, test your game to see how the object behaves and make adjustments for the perfect effect.