The concept of looping is essential for creating repetitive actions or effects without cluttering your project with a lot of blocks. A loop efficiently repeats a set of actions indefinitely or for a specified number of times. Let’s say that we want an object to spin three times upon interaction.Documentation Index
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Select your object
The basics for all behaviors
The basics for all behaviors
- Tap on the object to which you want to add a behavior
- With the object selected, tap on the “Details” button to the left of your screen.

- In the Details panel, tap “Add Behavior”.
Set Trigger
Choose a trigger of your choice. If you want your action to be triggered by the player interacting with your object, choose the “Interaction” trigger.
Set Controller
This is where we add in our loop function. To have the object spin 3 times, go to the “Controllers” section. Select and drag the “N Times” Controllers and drag it below your trigger.
Set Object Action
In the “Object Action” section, drag the “Spin” block below your controller block. Adjust the block settings as you wish.
Behavior Image
Behavior Image
