Adding loops to your game will save you a lot of time and will make your game more interactive and dynamic
The concept of looping is essential for creating repetitive actions or effects without cluttering your project with a lot of blocks. A loop efficiently repeats a set of actions indefinitely or for a specified number of times. Let’s say that we want an object to spin three times upon interaction.
1
Select your object
The basics for all behaviors
Tap on the object to which you want to add a behavior
With the object selected, tap on the “Details” button to the left of your screen.
In the Details panel, tap “Add Behavior”.
2
Set Trigger
Choose a trigger of your choice. If you want your action to be triggered by the player interacting with your object, choose the “Interaction” trigger.
3
Set Controller
This is where we add in our loop function. To have the object spin 3 times, go to the “Controllers” section. Select and drag the “N Times” Controllers and drag it below your trigger.
4
Set Object Action
In the “Object Action” section, drag the “Spin” block below your controller block. Adjust the block settings as you wish.